30 Ninjas is an award-winning Immersive Content Studio founded by maverick feature film director Doug Liman with visionary digital media innovators Julina Tatlock and Jed Weintrob. We produce must-watch stories and ground-breaking interactive experiences using the latest AI and XR (VR, AR, MR & Spatial) technologies.
Doug Liman started his career making independent movies (Swingers and Go) before launching into major motion pictures (The Bourne Identity, Mr and Mrs Smith, Fair Game and Live Die Repeat (Edge of Tomorrow)). He has two upcoming movies, Road House starring Jake Gyllenhaal and Conor McGregor and The Instigators starring Matt Damon and Casey Affleck. His production company Hypnotic has produced a slew of hit TV series including the O.C. and Suits, which recently broke the Nielsen all-time record, for the most-streamed show over the course of a year (2023). Hypnotic is also producing the spy comedy series The Recruit for Netflix (now shooting its second season). Liman also works on web, non-linear and VR content through his label 30 Ninjas, which earned a listing in the Guinness Book of World Records for their show Invisible as the first scripted VR series. Liman is no stranger to politics and law - his father ran the New York State investigation into the Attica prison uprising and the bipartisan senate investigation into the Iran Contra affair - which Liman credits as being a major inspiration for the Bourne Identity. His mother is an artist and was central to the founding and support of the Arthur Liman Center for public interest law at Yale Law School.
Jed Weintrob is a media executive and award-winning producer, director and writer who has been at the leading edge of adapting new technologies and techniques to filmed content ranging from the first generation of CD-ROM video games through Internet entertainment, mobile video and VR. Mr. Weintrob recently served as Interim President, Content & Production of Industrial Color and as President, Global Edit & Production at Deluxe Entertainment Services Group. Prior to Deluxe, Mr. Weintrob built the digital video studio and content production team at Condé Nast Entertainment (CNÉ) and served as Vice President and Head of Production. At CNÉ, Mr. Weintrob oversaw all aspects of the production, programming and release of the company’s digital video content, which include more than 200 original Web series and more than 5,000 episodes. Mr. Weintrob first worked with 30 Ninjas when he launched Condé Nast’s foray into Virtual Reality, producing Invisible, a VR series directed by Doug Liman. He negotiated a joint venture between CNÉ, Samsung and Jaunt VR, establishing Mr. Weintrob as an industry leader at the intersection of virtual reality and original content production. Prior to CNÉ, Mr. Weintrob founded Orion Pictures Interactive, a video game company that was acquired by MGM. After the acquisition, Mr. Weintrob founded and served as President of Arena Films 3D, where he executive produced and directed Experience 3D, a 10-episode series for the launch of Discovery Channel’s 3Net. Mr. Weintrob executive produced the feature film, Kill Me Three Times, a multi-strand thriller starring Simon Pegg and Teresa Palmer. His prior films as director, On_Line and The F Word, garnered international awards and critical acclaim at numerous festivals including Sundance, Berlin and Tribeca before going on to successful worldwide releases.
Julina Tatlock founded 30 Ninjas with Doug Liman in 2008. She is Executive Producer and a Director of the six-part VR mini-series, “Invisible”. Tatlock’s awards and nominations include: Two Shorty Awards, three Emmy Nominations (2 Outstanding Original Interactive Programming and Outstanding Work in Long Form Investigative Journalism), one SXSW Nomination (Best Interactive Film/TV Campaign), one TV of Tomorrow Award (Most Most Significant Content Offering), winner of Gracie Award for Outstanding Documentary, both the Grand Prize and Best Mixed Media Award at the World Internet Animation Festival, and was nominated for Best Animation Award at the Ottawa International Animation Festival. Prior to founding 30 Ninjas, Tatlock spent 15 years in television working at Martha Stewart Living and Oxygen Media.
Martin Schulman, a seasoned professional with over 15 years in live-action and post-production video, led multi-million dollar revenue streams and workflows as VP of Production at Industrial Color. At Conde Nast Entertainment, he collaborated with Jed Weintrob to transform digital channels into revenue generating content powerhouses. Marty's expertise spans branded content production, event management, and strategic leadership, complemented by his creative vision as a published author and screenwriter.
John Wheeler is a Technical Director at 30 Ninjas, where he leads the integration of advanced technologies into immersive storytelling and interactive experiences. With deep expertise in game development and film solutions, John has been at the forefront of creating innovative solutions for the entertainment industry. Previously, John was a Technical Director at Unity Technologies, where he spearheaded the development of cutting-edge virtual production tools. As a founder of Digital Monarch Media, he pioneered technologies that redefined previsualization and on-set workflows, contributing to acclaimed films such as Ready Player One, Blade Runner 2049, Greyhound, and Stowaway. John’s career began at Electronic Arts, where he worked on iconic franchises like Plants vs Zombies: Garden Warfare, Need For Speed, SSX and Skate. Throughout his career, John has combined technical expertise with a passion for creative collaboration, driving innovation across film, games, and interactive media.
Aviva Ramirez is a recent graduate of Harvard University, where she was the university’s preeminent theatre director and an acclaimed builder of dramatic worlds. She started working with 30 Ninjas as a summer intern, and was a must-hire upon graduation.
Sean Storey is the Game Director at 30 Ninjas, bringing over 18 years of experience across a diverse range of projects, from indie gems to large-scale AAA open-world titles. A seasoned game designer and project leader, Sean is known for driving successful team collaborations and delivering standout experiences, including the highly acclaimed console launch of Hardspace: Shipbreaker. With a passion for mentoring creative teams, he fosters a culture of inclusivity and innovation, all while focusing on crafting gameplay that is both impactful and widely accessible.
Pete Thompson is a staff software developer who has worked on cutting edge technologies such as virtual production, architectural VR, and 3D scanning. Pete started his software development career in the gaming industry and has worked at multiple large and small studios on gameplay, physics, camera, and artificial intelligence systems. He has also shipped multiple AAA gaming titles including Skate 2, Skate 3, and FIFA Street 3. Pete recently worked at Unity Technologies, where he helped build a film studio that included a motion capture system. He also created multiple Unity motion capture packages, VR scouting tools, and camera rigging systems. He contributed software engineering support for Prehistoric Planet, which was an ambitious project for the Apple Vision Pro. Prior to Unity, Pete helped grow Digital Monarch Media before it got acquired by Unity. At DMM, he collaborated with Disney on an VR architectural design tool that was used to help design and build the Star Wars: Galaxy's Edge theme park. He later worked on an award winning virtual production and VR scouting tool that was used by multiple award winning movies such as Jungle King, Blade Runner 2049, Ready Player One, and Grayhound. Prior to DMM, Pete helped grow 3D3 Solutions which specialized in 3D scanning software and hardware which found its way into a wide array of industries including industrial design, automotive design, metallurgy, art forgery detection, prosthetics, and games. Pete is a true software generalist who loves to tackle emerging technologies and finding practical uses for them.
Karl Nelson is a senior software developer who has over 20 years experience in the tech industry. Previous to joining 30 Ninjas, Karl worked at Unity Technologies in the film division and helped build the VR interactive experience 'Prehistoric Planet' for the Apple Vision Pro, the 'My Singing Monsters' live stream on YouTube, movies such as Stowaway, Greyhound, The Adam Project and the Insomniac Interactive Experience. He was at Microsoft before Unity and worked on the launch of the Xbox Kinect games, sports streaming apps on Xbox 360 and Xbox One. Karl is also an indie game developer who has released a few indie titles on mobile and the Steam platform.
Aaron is a project manager with a foundation in 3D and CG art. She began her career contributing to creative projects before transitioning into managing complex and innovative initiatives. Her experience includes working with innovative media formats, including projects that explored unique applications of VR headsets for medical testing and volumetric video. Aaron continues to be inspired by the endless possibilities at the intersection of creativity and technology, and is always eager to explore fresh approaches towards solutions that push boundaries.
Jeremy Vanneman is the post production supervisor for Asteroid and is responsible for coordinating, planning, and reviewing assets between all parts of multi-faceted projects. Jeremy has been at the leading edge of immersive media from the beginning of his career in 2013, leading teams of stereoscopic conversion artists on Hollywood blockbuster films at StereoD (now SDFX), through training Legend3D's virtual reality department, as the compositing supervisor for Radiant Images, VFX/VR supervising other independent projects, and beyond - contributing to more than 40 feature films, and nearly another 40 immersive media projects. He is known for his project management and organizational skills, while bringing a vast array of deep creative and technical knowledge.
Joe Williams is a filmmaker specializing in narrative, commercial, and documentary work, with a deep focus on human and natural themes. His storytelling reflects a keen observation of the world and a quest for understanding. An adventurer at heart, his goals include backpacking the Olympic Peninsula, perfecting the crust of sourdough pizza, and finally achieving a competent fly cast.